Welcome to Zeus Game Assets!
We are on a mission to help you make awesome content for your games, by becoming a better artist, programmer and by offering great models and game assets that you can use outright.
Join our newsletter to receive free tips, advice, special offers and exclusive benefits not available to the public.
Latest Posts
Game AI Mastery In Unity C# – Free Course
Learn to make awesome NPCs and game AI code for your Unity game in C#. Link to the Playlist on Youtube : Game AI Mastery Playlist Link to the page on Itch.io where you can download project files and builds: I…
Krita Scripting: Export Top Level Layers into PNGs
Exporting layers into individual image files is something you may have to do quite often when working in Krita. Manually exporting a couple of layers is rather easy. Things get complicated, and time consuming, when you need to make frequent…
How To Defeat The Law of Diminishing Returns and Keep Yourself Motivated
One of the best ways to increase the chances of your game project succeeding is to identify and mitigate risks early on. Today we’re going to talk about something that can hurt your motivation over time. Something that has the…
Modeling and Texturing the JU87 Stuka – My First Timelapse Video
This week, I worked on the WW2 German dive-bomber JU87 Stuka for our PolyWW2 game asset collection, and I decided to record it and create a timelapse video. It took me 12 hours to model, uv unwrap, and texture. There…
12 Tips To Rekindle Your Love For Game Making
Making games is a demanding job, to say the least. No matter how good you are at what you do, you are always at risk of being creatively drained and burnt out. Or just plain bored. Over the years, I’ve…
Misconceptions About 3D That Hurt Your Game
If you’re anything like me, you’ve started your game development journey by making simple 2D games. A lot of beginner tutorials and books introduce people to game making through 2D. Have you ever asked yourself why? Is 3D a magnitude…
Becoming a 3D Game Artist
I’m a decent 2D artist, but deep down, I’ve always wanted to make 3D models for games. I guess I just lacked the determination and patience to go through the learning process. Like a child sitting at a piano, feeling…